Keep things simple and sensible with your transfer policy


A few people asked for my thoughts on transfer policy, and whether spending points is worth it. This isn’t gospel – it’s purely my opinion – but I hope you find it useful.

It’s important to be simple, sensible, and flexible. Rigidly spending points every week or refusing to take a hit could be costly.

You need to adapt to the circumstances of your team each week and the fixtures too. Focus on problems.

If you’re struggling to field 11 men, a points hit may be required, especially if the fixtures offer big rewards.

If you have 11 fairly good options, take a step back and ask yourself if you really need to enter the market that week.

Save the transfer. Be boring. You may be grateful when you find yourself with a sudden influx of problems the next week.

Sounds simple but you’ll be amazed how it’s forgotten amongst the urge to tinker!

It might feel boring at the time but you’ll get great satisfaction when a player you nearly transferred out scores a couple and gets a decent score.

Let’s take the scenario of a 4 point hit on replacing Walcott with Modric.

Think of it this way: when you take off 4 points, plus Walcott’s 2 points, Modric will have to score 7 to get you in profit.

Plus who’s to say Walcott will only get 2 points, and you’re asking a lot from Modric.

If you’ve planned ahead and believe Modric will outscore Walcott for the forseeable future, based on fixtures and form, then you have a stronger case for the hit.

If you really need to take a hit, there’s a limit before it becomes silly. Anything more than an 8 point hit is not worth it for me.

Ok, you may take a 12 or 16 point hit and strike the jackpot, but the odds will always be against you and it’s more likely you’ll regret it.

And I would never take a hit on defenders. You’re relying on a clean sheet (far from certain) just to break even.

So I guess I’m generally against taking hits, but my policy changes when we come to double gameweeks. That’s different.

There’s a real opportunity to pick up points from players who play twice, and one or two hits could be worthwhile.

There’s also an argument to take hits to get players in quicker who are rising in value.

While it’s great to have a bigger budget later in the season, you have to be careful with this, and making decisions with value at the forefront of your mind might not be the best decision for your team.

Points win prizes.